03-06-2016, 02:31 AM
Hi all,
So I'm currently working on a mod where I'm using a decent amount of custom .dae models and textures and I'm having a problem with how Soma.exe is loading custom static objects (from within my mod's entities/static_objects folder) into the map. I've followed this wiki to add lookup directories to the editor, and I'm able to load .dae models into the map, but no matter how I run my mod (SomaDev.bat, ModLauncher, etc) the engine only loads static objects (including custom ones) that are placed in SOMA's original static_objects folder.
The root directory of my mod is located at SOMA/mods/Only_Haven
(view from editor)
(view from game)
(mod directory)
(resources file)
Thanks for the help!
-- Cade
So I'm currently working on a mod where I'm using a decent amount of custom .dae models and textures and I'm having a problem with how Soma.exe is loading custom static objects (from within my mod's entities/static_objects folder) into the map. I've followed this wiki to add lookup directories to the editor, and I'm able to load .dae models into the map, but no matter how I run my mod (SomaDev.bat, ModLauncher, etc) the engine only loads static objects (including custom ones) that are placed in SOMA's original static_objects folder.
The root directory of my mod is located at SOMA/mods/Only_Haven
(view from editor)
(view from game)
(mod directory)
(resources file)
Thanks for the help!
-- Cade