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This is my first level created with the editorBig Grin, it is simple but I still have some difficulties with scriptingConfused.

Edit http://www.MegaShare.com/2558658

So, the map is not completly finished yet due to the lack of time, but I'll update if I make some changes.
There are 2 locked doors, you need to search for the keys !
Hope you enjoy it.


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edit :

I'm working on a new custom story, it's called Hidden. It's listed on Moddb. For more information, please visit this link :
http://www.moddb.com/mods/hidden
Trailer is out.

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New trailer :
http://www.moddb.com/mods/hidden/videos
(09-16-2010, 07:27 PM)Youcef Wrote: [ -> ]This is my first level created with the editorBig Grin, it is simple but I still have some difficulties with scriptingConfused.

Edit http://www.MegaShare.com/2558658

So, the map is not completly finished yet due to the lack of time, but I'll update if I make some changes.
There are 2 locked doors, you need to search for the keys !
Hope you enjoy it.

Dude i cant even make those demon zombies spawn when i want them too! I have ZERO scripting knowledge, so all i can do is make the bastards wander around active and alive from the very start of the map Sad
U seem to have the knowledge to at least spawn the zombies when u feel like they should spawn, i wish i could do that D:

Anyway, its a nice map but ofc as usual it needs a little more work Smile
*Thumbs up!* x)
Thank you very much Shinjou for testing the map ^^
Yes I managed to spawn monsters when needed but I can't make them follow a path, so they just keep waiting in their place and I can't make them disappear either Sad
(09-18-2010, 05:29 PM)Youcef Wrote: [ -> ]Thank you very much Shinjou for testing the map ^^
Yes I managed to spawn monsters when needed but I can't make them follow a path, so they just keep waiting in their place and I can't make them disappear either Sad

Dissapearing :S i see, that explains why u use Hallucination on most of the monsters : /
That actually freaked me out! I was forced to face my fear xD
Little tip on making them follow a path, when selecting areas, u can select pathnode... im not an expert, but u might want to take a look at it Smile
Place pathnodes and use

Code:
AddEnemyPatrolNode(NameOfMonster, NameOfPathnode, HowLongToWaitWhenReached, "");
AddEnemyPatrolNode(NameOfMonster, NameOfPathnode2, HowLongToWaitWhenReached, "");
AddEnemyPatrolNode(NameOfMonster, NameOfPathnode3, HowLongToWaitWhenReached, "");

Use more to make them follow a specific path.
The monster will automatically disappear at the last pathnode if you don't see the enemy.
I tried that but unfortunately, it still doesn't work. Anyway thank you for your help, I'll read more scripts and I'll keep trying until it works.

Edit : I just found my mistake, I put posnodes instead of pathnodes ^^'
OK NICE map, but monsters seems too simple.. Tongue


maybe more moving freedom for them?

good work anyway, !!
(10-01-2010, 06:54 PM)Youcef Wrote: [ -> ]It's been several days since I started working on a new custom story, and these are some screenshots illustrating external environment.

http://www.glowfoto.com/viewimage.php?y=...6&srv=img4

http://www.glowfoto.com/viewimage.php?y=...4&srv=img5

http://www.glowfoto.com/viewimage.php?y=...8&srv=img4

http://www.glowfoto.com/viewimage.php?y=...8&srv=img5

These look awesome. Problem i've noticed is that putting light in a outside area is hard. Great work there.
Here is a video showing the first level of my new custom story. Creating this map which is located outside the castle, was not an easy task, but I think I managed to get the result I was looking for.
Hope you like it.

http://www.MegaShare.com/2632700
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