09-20-2010, 07:41 AM
Pages: 1 2
09-21-2010, 01:54 AM
(09-20-2010, 07:41 AM)jens Wrote: [ -> ]Post you script so we can see what you are trying to do.
Code:
////////////////////////////
// Run first time starting map
void OnStart()
{
//Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light!
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
////////////////////////////
//Function as you specified in ConnectionStateChangeCallback
void PullLever(string &in asEntity, alState)
{
//If the lever is pulled max up or down then give sanity damage
if(alState == 1 or alState == -1)
{
GiveSanityDamage(40, true);
}
}
09-21-2010, 06:19 AM
Argh, sorry.
void PullLever(string &in asEntity, alState) should be
void PullLever(string &in asEntity, int alState)
void PullLever(string &in asEntity, alState) should be
void PullLever(string &in asEntity, int alState)
09-21-2010, 01:47 PM
(09-21-2010, 06:19 AM)jens Wrote: [ -> ]Argh, sorry.
void PullLever(string &in asEntity, alState) should be
void PullLever(string &in asEntity, int alState)
thanks, it finally works.
Pages: 1 2