09-25-2010, 06:51 AM
09-25-2010, 05:23 PM
You know, that would be really kickass, and I'd like to know too. Even if it's only some sort of scripted event where you have to make a path where their model can go.
09-25-2010, 07:45 PM
I think through a custom animation it would be, but would have to make them walk exactly along it, else it might look he floats over it or sinks into it.
09-25-2010, 11:32 PM
Yeah, a CreateOnSurface checkbox for enemy entities would be awesome
10-09-2010, 06:49 AM
Bump for an answer.
10-09-2010, 07:08 AM
(10-09-2010, 06:49 AM)Soon Wrote: [ -> ]Bump for an answer.
Probably not, no.
10-09-2010, 01:53 PM
If it's for a specific scene, you could make a copy of the room, flip it 90 degrees, spawn the enemy which will walk normal, but it'll look like he's walking on a wall, then block player input, and rotate the player camera 90 degrees too...
That would only work for a kind of cutscene, though, of course.
That would only work for a kind of cutscene, though, of course.
10-10-2010, 05:36 PM
Hey, nice thinking! I tried that and came up with this: http://myfreefilehosting.com/f/c34c203330_0.1MB
Camera is pretty weird though
E: Better link
old link in case the first one expires ->
http://www.filefactory.com/file/b3e2d08/...alking.rar
Camera is pretty weird though
E: Better link
old link in case the first one expires ->
http://www.filefactory.com/file/b3e2d08/...alking.rar
10-12-2010, 03:18 AM
The hard way to do it would probably be to go into the model editor and rotate the whole darn enemy. Make it look like he's walking on the wall when he's actually just walking along perfectly placed path nodes on the floor next to the wall. Probably won't work too well though, and it's not very flexible.