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Full Version: Appearing/Disappearing Walls
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I was wondering if there's a way to take one of the walls from the Mansionbase static mesh set (Default to be specific) and make it disappear/reappear like you can with entities. Would I have to make a entity of the wall? If so could you please tell me how?

Thanks.
import the mesh into model editor, add a body and change object type in user variables
I got it working, thanks!