09-28-2010, 08:46 PM
I was wondering if someone could help me code the doors to my level. I can get one door in with void UseKey but when i try to add another door code it doesnt work, could someone help or explain this to me?
void UseKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
RemoveItem(asItem);
}
void OnStart()
{
AddUseItemCallback("useexit", "key_for_door_1", "door_1", "UseKey",true);
AddUseItemCallback("useexit", "key_for_door_2", "door_2", "UseKey",true);
}
(09-28-2010, 09:46 PM)Jordo76 Wrote: [ -> ]Easy,Here some example code :
Code:void UseKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
RemoveItem(asItem);
}
void OnStart()
{
AddUseItemCallback("useexit", "key_for_door_1", "door_1", "UseKey",true);
AddUseItemCallback("useexit", "key_for_door_2", "door_2", "UseKey",true);
}
I hope it help you !
AddUseItemCallback("useexit", "name of the key", "name of the door", "UseKey",true);
(09-30-2010, 05:50 PM)Jordo76 Wrote: [ -> ]The code i sent you work and if you want to add a door just do :
After the 2 othersCode:AddUseItemCallback("useexit", "name of the key", "name of the door", "UseKey",true);
void OnStart()
{
AddUseItemCallback("", "key_study_1", "mansion_2", "UsedKeyOnDoor", true);
AddUseItemCallback("", "key_study_2", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlayMusic("safe.ogg", true, 1, 11, 1, true);
RemoveItem("key_study_1");
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("key_study_2");
}
void OnStart()
{
AddUseItemCallback("", "key_study_1", "mansion_2", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlayMusic("safe.ogg", true, 1, 11, 1, true);
RemoveItem("key_study_1");
}
{
AddUseItemCallback("", "key_study_2", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("key_study_2");
}
void OnStart()
{
AddUseItemCallback("", "key_study_1", "mansion_2", "UsedKeyOnDoor", true);
AddUseItemCallback("", "key_study_2", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
RemoveItem(asItem);
}