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Full Version: Frictional games needs dynamic sound for the next game!
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Would seriously improve the immersion in my opinion.
http://youtube.com/watch?v=FyhZWUdlr1c

http://www.youtube.com/watch?v=EmIKDzEpnH0

There are some demos off it on this site:
http://www.zenprobe.com/phya/
(10-03-2010, 08:04 AM)Cookieeater Wrote: [ -> ]Would seriously improve the immersion in my opinion.
http://youtube.com/watch?v=FyhZWUdlr1c

http://www.youtube.com/watch?v=EmIKDzEpnH0

There are some demos off it on this site:
http://www.zenprobe.com/phya/

?

they are dynamic sounds !!!!!
Both Penumbra and Amnesia uses a similar system, I remember reading about it a very, very long time ago before Overture was released. Sure, it may not be as good but it is still there.
Yeah we already do that except the synthetic part, has been doing so since 2006. What would make the best improvement would be a complete overhaul of the base sounds use for our system, as it has only been tweaked a little for each game (it takes quite a bit of time making all the sounds for it). As I think is very clear in the videos is that as soon as you go into sounds that are generated or when you manipulate samples sounds too much it sounds very artificial and strange, do not think that would really make for a good horror atmosphere either.
Sound is good as it is ....but yeah , It`s good to stay openminded for improvements.
I think there should be a rubber Utah Teapot in your next game.
Liquorice. Amnesia definitely missed some Liquorice. Rolleyes
(10-03-2010, 12:22 PM)jens Wrote: [ -> ]when you manipulate samples sounds too much it sounds very artificial and strange, do not think that would really make for a good horror atmosphere either.

I smell Scifi/horror. Turns those problems into features!