10-07-2010, 04:48 AM
Hey all,
I'm new to the Editor Tools (though I do have some prior experience in level design) and I'm trying to set everything up. I've followed the tutorials offered for making a map and all of that seemed to go smoothly. Yet, when I tried following the tutorial on setting up a custom story it didn't show up in the game. Now, I think I may already know the problem: I used standard Notepad on Windows to create the .cfg custom_story_settings file--of which, I'm not sure if I need a fancy software to make this file type (if so, what application do I need?). I placed the map that I created in the story root (no subfolders are necessary, right?). I noticed that there is also the tutorial for setting up the Development Environment, which I have not done. Is this required in order to make a custom story/map?
Lastly, I'm certain from my previous experience with level design that it would be required to compile the map prior to physically running it. How do I compile it? Is it hidden somewhere on the Level Editor?
Sorry for the multitude of questions, but I really am quite new to this! In any case, thanks for your help!
I'm new to the Editor Tools (though I do have some prior experience in level design) and I'm trying to set everything up. I've followed the tutorials offered for making a map and all of that seemed to go smoothly. Yet, when I tried following the tutorial on setting up a custom story it didn't show up in the game. Now, I think I may already know the problem: I used standard Notepad on Windows to create the .cfg custom_story_settings file--of which, I'm not sure if I need a fancy software to make this file type (if so, what application do I need?). I placed the map that I created in the story root (no subfolders are necessary, right?). I noticed that there is also the tutorial for setting up the Development Environment, which I have not done. Is this required in order to make a custom story/map?
Lastly, I'm certain from my previous experience with level design that it would be required to compile the map prior to physically running it. How do I compile it? Is it hidden somewhere on the Level Editor?
Sorry for the multitude of questions, but I really am quite new to this! In any case, thanks for your help!