06-13-2016, 11:22 PM
If you check my other thread "Intro to mod", I covered a particular bug that still is not fixed where the command Player_SetActive(false); only worked in debug mode and not in ModLoader because I could move in Modloader and look around but in debug it would work and I couldn't, but even then you could still press shift to run and standup because you start out crouching. If anyone could answer that it'd be great. But another problem is bugging me a lot, after I added the Message Module Abion47 created. The monsters I placed into the level and gave them pathnodes to follow, won't follow the pathnodes for some reason now. I did everything correctly in the script file for it, at least I am pretty sure of it, but they still don't do it like they're supposed to. Can anyone help me with this? Here is the code I have for the both of them:
PHP Code:
Entity_SetActive("monster_glimpse_1",true);
Pathfinder_Track_Start("monster_glimpse_1",false,1.0f,"GlimpseEnd");
Pathfinder_Track_Add("monster_glimpse_1", "glimpsenode_1");
Pathfinder_Track_Add("monster_glimpse_1", "glimpsenode_2");
Pathfinder_Track_Add("monster_glimpse_1", "glimpsenode_3");
Entity_SetActive("monster_fixpanel",true);
Pathfinder_Track_Start("monster_fixpanel",false,1.0f,"FixPanelChase");
Pathfinder_Track_Add("monster_fixpanel","fixpanel_pathnode");
Pathfinder_Track_Add("monster_fixpanel","glimpsenode_1");