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Full Version: More map change problems
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I made a thread similar to this a while back, but I didn't get this solved. I really want to
mod Soma, and this is so infuriating. Instead of trying to explain EVERYTHING, I made a quick video about it : https://www.youtube.com/watch?v=Y9yzGEeG...e=youtu.be

As you can see, the next map is invisible. However, when loading that very same map in the debug mode, it's visible and everything is ok. But when I go through the level door, that happens.

So, I have a folder named Mourn Us in the Mods folder in the Soma folder. Inside
that folder are the usual, config, Maps, Script, Entry.hpc and resources.cfg, so there shouldn't be a problem with that, right?

I have set the door lead to the next map in the level editor, obviously.

As far as I know, it should work. Plus I'd like to know if I'm the only one having this problem. I can't be.. right?!
Out of idle curiosity, try adding "Effect_Fade_In(1)" to the second map's OnEnter function.
What happens when you change the level via script (Map_ChangeMap)? Same thing?
(07-07-2016, 11:16 PM)Abion47 Wrote: [ -> ]Out of idle curiosity, try adding "Effect_Fade_In(1)" to the second map's OnEnter function.

Holy hell. I can't believe this, after all this time, after all this trial and error that WAS the solution. Thanks, very much, though! Really fricking appreciated!

I just.. don't get it. I didn't even have a fadeout function anywhere... ;.;
Okay, besides fading out and what not, how in the world do we actually do this? This happens to me as well. I put everything in right in the door's properties but it doesn't work. Neither does it work when there is already a fade in intro.
There's no sound to the floor because the lack of Soundspace area. Add one and determine it's properties.
(07-07-2016, 11:22 PM)Venom Fox Wrote: [ -> ]
(07-07-2016, 11:16 PM)Abion47 Wrote: [ -> ]Out of idle curiosity, try adding "Effect_Fade_In(1)" to the second map's OnEnter function.

Holy hell. I can't believe this, after all this time, after all this trial and error that WAS the solution. Thanks, very much, though! Really fricking appreciated!

I just.. don't get it. I didn't even have a fadeout function anywhere... ;.;

My guess is that the map transfer script you are using has an implicit fade out function (you can see it in the video when you click on the door). Either by design or by oversight, that function must not fade back in, which would force you to do it manually.
you could avoid this problem by using an area covering the level-door and changing the level via script. Could work.
Still doesn't work for me, how do you get it to work? I put effect_fade_out in the on enter function and set it to 5, but that didn't work, so I set it to 0, that didn't work, I added the fade out effect in the on start function and set it to zero and had the fade in function still but it didn't work. What the crap?
(07-08-2016, 06:35 PM)Hypercube Wrote: [ -> ]Still doesn't work for me, how do you get it to work? I put effect_fade_out in the on enter function and set it to 5, but that didn't work, so I set it to 0, that didn't work, I added the fade out effect in the on start function and set it to zero and had the fade in function still but it didn't work. What the crap?

It's Effect_Fade_In. Effect_Fade_Out is what you want to call when you want the screen to be solid black.