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Full Version: ModelEditor bug
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I just noticed a bug in ModelEditor when trying to change the light color of one of the chandeliers.

All I did was open "chandelier_simple_short.ent" in ModelEditor and change the color of its point light. I then save it to "chandelier_simple_short_orange.ent".

Using the new chandelier in the game appears to work fine at first, the new color is there and everything, but if I throw something at the chandelier the physics will look broken, like the collision shapes aren't connected to all the parts of the chandelier (part of the chandelier will not move and part of it will act as normal). The new .ent file is also 13KB instead of the 15KB of the original so something must have been lost in the re-save.

Now this isn't such a big problem as I can get around it by editing the .ent file manually instead, but I thought I'd let you guys at FG know.
Maybe turn this into a bug report thread?

I recently noticed that turning the Halo of the Billboards up to >5 makes the game AND the editor crash :O
Another bug in the Level Editor:

If you are in Debug Mode and ON A LADDER (area) and then reload the game the game still somehow thinks you're on the ladder and your view is as limited, you can't move freely around anymore.

Only fix is letting go of the ladder before reloading.
(10-18-2010, 03:11 PM)Frontcannon Wrote: [ -> ]Another bug in the Level Editor:

If you are in Debug Mode and ON A LADDER (area) and then reload the game the game still somehow thinks you're on the ladder and your view is as limited, you can't move freely around anymore.

Only fix is letting go of the ladder before reloading.

But then that would be a game bug Wink
(10-18-2010, 04:35 PM)Luis Wrote: [ -> ]But then that would be a game bug Wink

Gosh darn it, if that ain't worth a patch I don't know what is Big Grin