10-19-2010, 04:00 AM
A friend and I are currently working on a project in the Amnesia editor. He is attending Pixel Blue and is using Maya to create models, whilst I create the textures. He created some custom models and exported them as .dae then I created a diffuse map (512x512) and normal map (256x256) in Gimp and exported them as .dds. I opened the textures in the material editor, created the .mat file and put the files in the proper folders/naming conventions. But the model viewer crashes when I try to load the custom model I'm trying to get to work. Can anyone give me a quick tutorial as to how to implement the models in the editor please? It would be very much appreciated.
Amnesia > models > (directory) > Rockwall >
Rockwall.dae
Rockwall.mat
Rockwall.dds
Rockwall_nrm.dds
Rockwall.msh
Amnesia > models > (directory) > Rockwall >
Rockwall.dae
Rockwall.mat
Rockwall.dds
Rockwall_nrm.dds
Rockwall.msh