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Full Version: Removing custom enemy music and sounds?
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I want to remove the grunt music and sounds from a custom enemy I use. I removed every sound in the model editor and tried editing the ent file but the music is still there with with the grunt growl.
Are you referring to the terror_meter? If so, that's a setting located in the game.cfg under Player_General. Change TerrorSound to have a null value, like so.

PHP Code:
<Player_General

     FOV 
"70"
     
FarClipPlaine "400"
     
//...
     
TerrorSound ""
/> 

You'll need a full conversion though if you want to get rid of that specific thing.

If you want to get rid of the sounds that are made, you should create a new grunt entity and assign it a new name other than servant_grunt.ent, so that the game doesn't load the other.
No I mean the music that plays in the background when an enemy appears. Also the sounds like Idle, notice etc., I don't know why but I can't change it in the model editor. I'm not planing to make a full conversion, nor I need to.
You should be able to change it in the model editor. Open the enemy and save it as a different file, then go to Edit > User Defined Variables to edit the soundtracks that play along with it.

You should be able to download such an entity somewhere if you're unable to make it.