10-01-2016, 11:23 AM
Hey guys,
I'm using the deformed man statue from TDD and I want it to be invisible from start but activate at a later point. However unticking the active box in the leveleditor doesn't do anything for that statue neither does the setEntityActive script. Can this statue be deactivated somehow?
I'm using the deformed man statue from TDD and I want it to be invisible from start but activate at a later point. However unticking the active box in the leveleditor doesn't do anything for that statue neither does the setEntityActive script. Can this statue be deactivated somehow?