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Hello!

I am trying to setup my extra_lang file but I am not sure if it's working. I am trying to walk through a script area and when I do I want a message to display on screen, much like how they can appear on locked doors. Now I looked at the engine scripts and how to set it up but I am not sure I've done it correctly because the message does not show.

EDIT: I just found out that no text show up for anything, keys, doors etc except for the Health, Sanity, Oil and already existing items. But when I create a key it will say "Picked up" and then nothing, and when I look at it in the inventory it does not have a name or description! But other items like the Lantern does!

Here are both my script and lang file (The script is short because it's the first thing you do when entering the level.)

Script!
Spoiler below!
void OnStart()
{
AddEntityCollideCallback("Player", "ChapterAnnounce", "Chapter1", true, 1);
}

void Chapter1(string &in asParent, string &in asChild, int alState)
{
SetMessage("Messages", "Chapter1Name", 0);
}

Lang File!
Spoiler below!
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
A rumbling noise has woken you up. You spring from bed and get dressed. Now it's off to the main office.
</Entry>
</CATEGORY>
</LANGUAGE>


<CATEGORY Name="Messages">

<Entry Name="Chapter1Name">Chapter one: Down below</Entry>

</CATEGORY>


<CATEGORY Name="Inventory">

<Entry Name="ItemDesc_Labkey">Key to the laboratory</Entry>
<Entry Name="ItemName_Labkey">Laboratory Key</Entry>

</CATEGORY>

I hope for any help!Angel
Try setting the category to "Hints" instead of "Message"

Edit: I can't promise this'll to anything because I'm on my phone, not in front of a computer that can read lang files. Otherwise, I'd check and compare.

Your keys and actions have no names because you must name them yourself in your .lang file, I'd recommend opening TDD's, along with the corresponding map and script file to see how they did it all

Also make sure to post your questions under Development Support: https://www.frictionalgames.com/forum/forum-39.html
(12-02-2016, 07:13 PM)CarnivorousJelly Wrote: [ -> ]Try setting the category to "Hints" instead of "Message"

Edit: I can't promise this'll to anything because I'm on my phone, not in front of a computer that can read lang files. Otherwise, I'd check and compare

I edited my post, here is the edit

Spoiler below!
I just found out that no text show up for anything, keys, doors etc except for the Health, Sanity, Oil and already existing items. But when I create a key it will say "Picked up" and then nothing, and when I look at it in the inventory it does not have a name or description! But other items like the Lantern does!

I also updated the Lang file.
Your </LANGUAGE> tag must be at the very end of the file. You're closing it too early.
(12-03-2016, 12:16 AM)Mudbill Wrote: [ -> ]Your </LANGUAGE> tag must be at the very end of the file. You're closing it too early.

I just did that, but it still does not work. No text show up still Sad

Spoiler below!
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
A rumbling noise has woken you up. You spring from bed and get dressed. Now it's off to the main office.
</Entry>
</CATEGORY>

<CATEGORY Name="Messages">

<Entry Name="Chapter1Name">Chapter one: Down below</Entry>

</CATEGORY>


<CATEGORY Name="Inventory">

<Entry Name="ItemName_Labkey">Laboratory Key</Entry>
<Entry Name="ItemDesc_Labkey">Key to the laboratory</Entry>

</CATEGORY>

</LANGUAGE>
There are no errors, so there must be something else wrong. Since you have called it an extra_lang file in your OP, is it named that? It should be named extra_english.lang and should be placed alongside your custom_story_settings.cfg file.

Therefore, it should look something like this:
[Image: 9d0468a1ea.png]

---
Also, moving thread to the Development Support subforum. It'll remain here, but redirect to the appropriate thread for the next 24 hours. Don't worry about posting in the wrong section Smile
(12-03-2016, 01:00 PM)Romulator Wrote: [ -> ]There are no errors, so there must be something else wrong. Since you have called it an extra_lang file in your OP, is it named that? It should be named extra_english.lang and should be placed alongside your custom_story_settings.cfg file.

Therefore, it should look something like this:
[Image: 9d0468a1ea.png]

It is in that folder, and it is called extra_english.lang. Like I said, I looked up how to set it up.

I have no idea what is wrong...
(12-03-2016, 01:03 PM)PowerPlay Wrote: [ -> ]It is in that folder, and it is called extra_english.lang. Like I said, I looked up how to set it up.

I have no idea what is wrong...

Could you run Amnesia, then your custom story, pickup your item, then exit the game and post your hpl.log file?

It can be found at one of the following directories, depending on your system:

Windows Vista, 7 & 8.x: Documents\Amnesia\Main\
Linux: .frictionalgames/Amnesia/Main/
Mac OS X: ~/Library/Application Support/Frictional Games/Amnesia/Main
Mac OS X >= 10.7 (App Store): ~/Library/Containers/com.frictionalgames.AMFPLauncher/Data/Library/Application Support/Frictional Games/Amnesia/Main
(12-03-2016, 01:08 PM)Romulator Wrote: [ -> ]
(12-03-2016, 01:03 PM)PowerPlay Wrote: [ -> ]It is in that folder, and it is called extra_english.lang. Like I said, I looked up how to set it up.

I have no idea what is wrong...

Could you run Amnesia, then your custom story, pickup your item, then exit the game and post your hpl.log file?

It can be found at one of the following directories, depending on your system:

Windows Vista, 7 & 8.x: Documents\Amnesia\Main\
Linux: .frictionalgames/Amnesia/Main/
Mac OS X: ~/Library/Application Support/Frictional Games/Amnesia/Main
Mac OS X >= 10.7 (App Store): ~/Library/Containers/com.frictionalgames.AMFPLauncher/Data/Library/Application Support/Frictional Games/Amnesia/Main

Here you go. Ignore the Rainyhall load because when I run the game, it starts there and I have to load my level through the debug menu.

Spoiler below!
Version 1.311

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 980/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.70
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.50 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Høyttalere (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Høyttalere (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Setting profile: 'dev_user' Path: 'C:\Users\Angerpull\Documents/Amnesia/Main/dev_user/'
-------- Loading map '00_rainy_hall.map' ---------
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Cache Loading: 920 ms
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 876 ms
Compilation: 10 ms
Total: 1836 ms
Meshes created: 147
Bodies created: 48
-------- Loading complete ---------
--------------------------------------------------------

Game Running
--------------------------------------------------------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
-------- Debug window open!
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
ERROR: Could not find light 'spotthunder_0'
ERROR: Could not find light 'pointthunder_0'
ERROR: Could not find light 'ambthunder_0'
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 672 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1464 ms
Compilation: 4 ms
Total: 2151 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
WARNING: Entity 'BoxBlock1' does not exist!
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Debug window closed!
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 544 ms
Primitive Loading: 42 ms
Decal Loading: 27 ms
Object Combining: 0 ms
Compilation: 2 ms
Combining: 402 ms
Sorting: 118 ms
Meshes: 9 ms
Bodies: 275 ms
Static Objects: 1018 ms
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1470 ms
Compilation: 3 ms
Saving cache file for 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Crawling/Maps/CrawlingHalls.map'
Total: 2510 ms
Meshes created: 21
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 712 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1487 ms
Compilation: 3 ms
Total: 2215 ms
Meshes created: 21
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 537 ms
Primitive Loading: 41 ms
Decal Loading: 26 ms
Object Combining: 0 ms
Compilation: 2 ms
Combining: 398 ms
Sorting: 119 ms
Meshes: 8 ms
Bodies: 271 ms
Static Objects: 1005 ms
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1465 ms
Compilation: 4 ms
Saving cache file for 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Crawling/Maps/CrawlingHalls.map'
Total: 2492 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Debug window closed!
-------- Debug window open!
-------- Debug window closed!
-------- Debug window open!
-------- Loading map 'CrawlingBed.map' ---------
Cache Loading: 386 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 837 ms
Compilation: 1 ms
Total: 1232 ms
Meshes created: 13
Bodies created: 8
-------- Loading complete ---------
-------- Debug window closed!
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
WARNING: Could not find language file entry ''
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
-------- Loading map 'CrawlingHalls.map' ---------
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 286 ms
Primitive Loading: 20 ms
Decal Loading: 26 ms
Object Combining: 0 ms
Compilation: 1 ms
Combining: 401 ms
Sorting: 113 ms
Meshes: 8 ms
Bodies: 280 ms
Static Objects: 734 ms
Entities: 1162 ms
Compilation: 3 ms
Saving cache file for 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Crawling/Maps/CrawlingHalls.map'
Total: 1916 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file entry 'ItemName_Labkey'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 694 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1470 ms
Compilation: 3 ms
Total: 2179 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 687 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1444 ms
Compilation: 4 ms
Total: 2147 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file entry 'ItemName_Labkey'
WARNING: Could not find language file entry 'ItemName_Labkey'
WARNING: Could not find language file entry 'ItemDesc_Labkey'
WARNING: Could not find language file entry 'ItemName_Labkey'
WARNING: Could not find language file entry 'ItemDesc_Labkey'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 685 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1425 ms
Compilation: 4 ms
Total: 2137 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file entry 'ItemName_Labkey'
-------- Debug window open!
-------- Loading map 'CrawlingHalls.map' ---------
Cache Loading: 709 ms
ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Entities: 1490 ms
Compilation: 3 ms
Total: 2215 ms
Meshes created: 22
Bodies created: 9
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Grunty'
-------- Debug window closed!
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 7.357255
--------------------------------------------------------

User Exit
--------------------------------------------------------
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

My entire project is on hold because of this crap...
Hello!

Recently I made a thread here wanting help with my extra_english.lang file telling that it didn't work. People there said there was nothing wrong with it but I kept believing there was.

So I reinstalled the game, and put my custom story back into the custom_stories folder.

I run the game, and now the extra_english.lang file works, hooray I said!

Then I went to the tutorial explaining how to setup a developer environment, and I run the game again.

Now, it stops working. No text on items like keys or doors etc. It worked before the Dev Mode and now it doesn't.

Note: When I start my game, it always starts me at 00rainy_hall.map because I could not figure out how to start on my own map so when I start the game, I just load my map through the debug menu. (Could this be the problem?)

So may I please have some help fixing this? Also could someone explain to me how to make me start in my custom story when I run the game? Thank you.
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