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Full Version: Penumbra Level Editor???
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(02-17-2011, 04:46 AM)isidor3 Wrote: [ -> ]Blender uses some of the python binaries and libraries in some of it's scripts, I'm pretty sure that blender 2.56 has a bundled python installation with it, so you don't have to install python separately.

That makes sense.
(08-15-2012, 08:53 PM)Brmst Wrote: [ -> ]see there:

http://wiki.frictionalgames.com/hpl1/getting_started
I can see a few things wrong with this.
One - You bumped a year old thread.
actually, I suppose that is the only thing.
Well, the first one is Autodesk Maya, but isnt workin well.
Confused

So fare that Blender needs opengl or so Sad

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RULES FOR ME.
1. I am not a spambot as expert.
2. I make posts.
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Well, the first one is Autodesk Maya, but isnt workin well.
Confused

So fare that Blender needs opengl or so Sad

------------------------------------------------------------
RULES FOR ME.
1. I am not a spambot as expert.
2. I make posts.
3. Don't ban me, FrictionalGames Forum.
4. I keep posts from it.
If I recall, you need a 3D Modelling tool to actually make much in Penumbra as it is. Keep in mind, a lot of things have changed since Penumbra. It's incredibly outdated and the documentation on it isn't really useful if you have questions, since most people have since moved on to Amnesia and/or SOMA. You're better to import the models from Penumbra into Amnesia and make something useful out of that.

You'd also likely need to adjust some settings or find old software versions of Maya, Blender or similar to make something those games can understand.

Try to not bump threads from 2012. Most, if not all of these members are long gone and would be unable to help you with your issues. Please start a new thread if you need help.

Closing.
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