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Full Version: How to make a break???
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how i can make a break in a script.
ill make a special start up but the scripts are loading to fast.
i will make a similar intro like amnesia.


Sorry for questions about scripting, but iam a noob and try at first time to write scriptes. i understand something but with many things i have problems.
Code:
SetTimer("FunctionThatIsCalled", Time);

void FunctionThatIsCalled(string &in asTimer)
{
//Stuff that happens after the timer.
}
it wont work. no matter what i try, it crashed.

where i set the time???
(11-08-2010, 02:43 PM)Everlone Wrote: [ -> ]it wont work. no matter what i try, it crashed.

where i set the time???

Where it read's Time. Also you must place SetTimer inside some function. For example void OnStart().
EDIT: Also time need to be in form 10.0f(=10 seconds)
(11-08-2010, 02:43 PM)Everlone Wrote: [ -> ]it wont work. no matter what i try, it crashed.

where i set the time???

Here is an example for you

void [what ever your using as Collide](string &in asParent, string &in asChild, int alState)
{
AddTimer("Put here the name of your timer, it wont matter what you call it",(Put here the time you want until the timer is activated, for example 1.5f. use f as the "unit". remember no quotations here "".) "And place here the area when what triggers the timer (I'm not 100% what to place here, but I've placed this and it always has worked));
}

for example AddTimer("Agrippakatoaa_01",3.5f,"Agrippakatoaa1");
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Now lets tell the game what it should do when the timer is activated (activation happens in 1,5secs, in my occasion)
This is one of my timers: It creates an particle system to my entity. You can insert what ever you wish inside the { }

void Agrippakatoaa_01(string &in asTimer)
{
CreateParticleSystemAtEntity("ps_fire_smoke_epoxy", "ps_fire_smoke_epoxy.ps", "TuliArea_13", false);

AddTimer("Agrippakatoaa_02",3.5f,"Agrippakatoaa2"); ///////////////Now this is just me adding another timer that kicks in after this. Of course you could make it so that it repeats the timer unlimited times, by doing this
}

Hope I cleared things up :p
yes i try it, but i think he have a problem with another script on start up.

Spoiler below!

void OnStart()
{
AddUseItemCallback("", "Key1", "door1", "KeyOnDoor", true);
AddUseItemCallback("", "Key2", "cabinet1", "KeyOnDoor1", true);
AddUseItemCallback("", "Key3", "bedroom", "KeyOnDoor2", true);
AddUseItemCallback("", "Key4", "bathroom", "KeyOnDoor3", true);
GiveItemFromFile("lantern", "lantern.ent");
AddEntityCollideCallback("cabinet1", "AreaDesk", "CollideAreaDesk", true, 1);
AddEntityCollideCallback("Player", "Area51", "Area51Func", true, 1);
AddEntityCollideCallback("Player", "Area52", "Area52Func", true, 1);
AddEntityCollideCallback("Player", "exitdoor", "closedoor", true, 1);
SetPlayerJumpDisabled(true);
SetPlayerCrouchDisabled(true);
SetPlayerRunSpeedMul(0);
FadePlayerRollTo(75, 10, 100);
MovePlayerHeadPos(-1.2f, -1.3f, 0, 10, 0.5f); //x(0 def), y(0 def), z(0 def), speed,

slowdowndist
SetPlayerMoveSpeedMul(0.05f);
SetPlayerLookSpeedMul(0.05f);
}

(11-08-2010, 03:01 PM)Everlone Wrote: [ -> ]yes i try it, but i think he have a problem with another script on start up.

Spoiler below!

void OnStart()
{
AddUseItemCallback("", "Key1", "door1", "KeyOnDoor", true);
AddUseItemCallback("", "Key2", "cabinet1", "KeyOnDoor1", true);
AddUseItemCallback("", "Key3", "bedroom", "KeyOnDoor2", true);
AddUseItemCallback("", "Key4", "bathroom", "KeyOnDoor3", true);
GiveItemFromFile("lantern", "lantern.ent");
AddEntityCollideCallback("cabinet1", "AreaDesk", "CollideAreaDesk", true, 1);
AddEntityCollideCallback("Player", "Area51", "Area51Func", true, 1);
AddEntityCollideCallback("Player", "Area52", "Area52Func", true, 1);
AddEntityCollideCallback("Player", "exitdoor", "closedoor", true, 1);
SetPlayerJumpDisabled(true);
SetPlayerCrouchDisabled(true);
SetPlayerRunSpeedMul(0);
FadePlayerRollTo(75, 10, 100);
MovePlayerHeadPos(-1.2f, -1.3f, 0, 10, 0.5f); //x(0 def), y(0 def), z(0 def), speed,

slowdowndist
SetPlayerMoveSpeedMul(0.05f);
SetPlayerLookSpeedMul(0.05f);
}


Tell us exactly what you're trying to do with the timer. If the game gives an error message, post it here with your script file
The player lies in bed on start up. but when start the game you see the player roll her head to left.
I will that the charakter slowly comes to himself. like amnesia intro. the charakter lies too but dont see how he lies down

Spoiler below!

void OnStart()
{
FadeOut(0)
AddTimer("wake",10,"TimerWake");
AddUseItemCallback("", "Key1", "door1", "KeyOnDoor", true);
AddUseItemCallback("", "Key2", "cabinet1", "KeyOnDoor1", true);
AddUseItemCallback("", "Key3", "bedroom", "KeyOnDoor2", true);
AddUseItemCallback("", "Key4", "bathroom", "KeyOnDoor3", true);
GiveItemFromFile("lantern", "lantern.ent");
AddEntityCollideCallback("cabinet1", "AreaDesk", "CollideAreaDesk", true, 1);
AddEntityCollideCallback("Player", "Area51", "Area51Func", true, 1);
AddEntityCollideCallback("Player", "Area52", "Area52Func", true, 1);
AddEntityCollideCallback("Player", "exitdoor", "closedoor", true, 1);
SetPlayerJumpDisabled(true);
SetPlayerCrouchDisabled(true);
SetPlayerRunSpeedMul(0);
FadePlayerRollTo(75, 10, 100);
MovePlayerHeadPos(-1.2f, -1.3f, 0, 10, 0.5f); //x(0 def), y(0 def), z(0 def), speed,

slowdowndist
SetPlayerMoveSpeedMul(0.05f);
SetPlayerLookSpeedMul(0.05f);
}

void TimerWake(string &in asTimer)
{
FadeIn(15);
}

that is i try.
At least that FadeOut(0) need ; after it.
oh ^^ it worked ^^ thx thx thx Smile big thx Smile