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Full Version: Maps wont load if there is a corpse_male in there
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I was messing around with the corpse_male files, but after that I replaced the modified ones with the correct files.

Now what happens is, when I open a corpse_male in the level editor, it shows this:

[attachment=813]
[attachment=814]

and the game gives this

[attachment=815]

but the model viewer can show the corpse male like normally
check out the .mat file.it could be the problem.
(11-08-2010, 07:50 PM)Everlone Wrote: [ -> ]check out the .mat file.it could be the problem.

it says:

Code:
<Material>
    <Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" />
    <TextureUnits>
        <Diffuse AnimFrameTime="" AnimMode="" File="corpse_male.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
        <NMap AnimFrameTime="" AnimMode="" File="corpse_male_nrm.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
        <Specular AnimFrameTime="" AnimMode="" File="corpse_male_spec.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
    </TextureUnits>
    <SpecificVariables>
        <Var Name="HeightMapScale" Value="0.05" />
        <Var Name="HeightMapBias" Value="0" />
        <Var Name="FrenselBias" Value="0.2" />
        <Var Name="FrenselPow" Value="8" />
    </SpecificVariables>
</Material>