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Hi, I'm gamemakingdude or GMD for short.

I've just recently discovered the hpl2 engine and i think its a pretty awesome tool. I'm often having problems with the .lang file (i need help with getting notepad++ set up for .lang)

I'm currently making an custom story but i'm having lots of problem with the mapping (like overlapping floors, thin ceilings, parts of the wall missing (as in see through them) A glitching lamp (Don't ask...))

I'm ok with the scripting part and i can learn scripting pretty quickly.

Any information would be heaps awesome and any tips as well.

[EDIT]

What is a typical size for one map? Also if you use a custom enitity do you put it in an entities folder with your custom story?
PS

Yes i look at the tutorials and the scripts functions on the wiki Big Grin
For the overlapping floors, you need to make them smaller.

I don't understand what you mean by thin ceilings though.

If you have parts of the wall missing, try using a welder, and make sure to have snap to grid on.
[quote='Zergalag' pid='45003' dateline='1289315592']
For the overlapping floors, you need to make them smaller.

I don't understand what you mean by thin ceilings though.

I mean by thin ceilings like when you go up the stairs the ceiliing is actually paper thin. when you look at it.
Note that this Editor does not work like the GTK Radiant, Hammer Editor or similar ones.

Setting up Notepad++:
Follow this Link.

Overlapping floors & thin ceilings:
As you use texturized plane-primitives for this they acutally will be "thin" and mainly just visible from one side.
If the floor's overlapping try to scale it down or use more primitives for one room if it's not just "a cube".

My advise concerning the stair-thing:
Use another stair entity to use as a ceiling. Be creative.

Parts of the wall missing:
Like primitives, solids are mainly only visible from one side. So if you place your wall facing the wrong direction, you will see through it.

Glitching Lamp:
Just turn off grid snapping and arrange it yourself. Not all entities fit with solids.

There's really no typical size for a map. Mainly it's like from 500KB to 10MB.
And yes, you would put your custom entities in you custom story's folder.

Greetings
Dr4konite
(11-10-2010, 05:51 PM)Dr4konite Wrote: [ -> ]Note that this Editor does not work like the GTK Radiant, Hammer Editor or similar ones.

Setting up Notepad++:
Follow this Link.

Overlapping floors & thin ceilings:
As you use texturized plane-primitives for this they acutally will be "thin" and mainly just visible from one side.
If the floor's overlapping try to scale it down or use more primitives for one room if it's not just "a cube".

My advise concerning the stair-thing:
Use another stair entity to use as a ceiling. Be creative.

Parts of the wall missing:
Like primitives, solids are mainly only visible from one side. So if you place your wall facing the wrong direction, you will see through it.

Glitching Lamp:
Just turn off grid snapping and arrange it yourself. Not all entities fit with solids.

There's really no typical size for a map. Mainly it's like from 500KB to 10MB.
And yes, you would put your custom entities in you custom story's folder.

Greetings
Dr4konite

For the making the planes cubes, it doesn't seem to be working.
Let me get this right, you want to create a cube by using planes?

If so just take 6 planes arrange them by using the tools. Grid snapping can help you make them fit together. Should not be this hard I suppose. You can not transform a plane to a cube as for now there is only the plane-primive.

Excuse me, if I did not get it right. ;-)
(11-11-2010, 12:26 AM)Dr4konite Wrote: [ -> ]Let me get this right, you want to create a cube by using planes?

If so just take 6 planes arrange them by using the tools. Grid snapping can help you make them fit together. Should not be this hard I suppose. You can not transform a plane to a cube as for now there is only the plane-primive.

Excuse me, if I did not get it right. ;-)

Oh... You mean there's a primative for a cube? I'll try this out and see if this works better
(11-11-2010, 12:34 AM)Gamemakingdude Wrote: [ -> ]
(11-11-2010, 12:26 AM)Dr4konite Wrote: [ -> ]You can not transform a plane to a cube as for now there is only the plane-primitive.

Oh... You mean there's a primative for a cube? I'll try this out and see if this works better

No, like I said there is not.
Despite the fact that I don't understand why you would create a room by just using planes you must use planes to create a (selfmade) cube.