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Full Version: How to make new anims for old creatures?
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Hello again, i want to create a new animation for infected enemy(from penumbra), i am using blender. When my animation exported in model view, model looks wrong(pic 2). How do i fix it? Huh (Sorry for my great english)
Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.
(01-07-2018, 04:02 PM)Mudbill Wrote: [ -> ]Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.

I did some tests with rotating in blender, and i found that neither body or head have this problem, only arms and legs were rotating wrong.

For now i decided to re-animate and fully rebuild it's armatures, so this way it works well