11-12-2010, 04:29 AM
So I have a script that will count the number of ingredients in an area and will then activate a grunt if all the ingredients are present, but it's not working, and I don't know why....
With the callback functions
I have used a "playGUIsound" function to test each part of the script above, and each section works except for the section within the
It is running the other parts of the code, but either the AddLocalVarInt functions aren't working, or I need to somehow initialize the variable "NumBodyParts" and I do not know how to do this. (From what I could tell from looking at the other Amnesia scripts, this variable should create itself when I use the AddLocalVarInt function, though of course I could be wrong).
Code:
void Grill(string &in asParent, string &in asChild, int alState)
{
if(alState == 1)
{
if(GetLocalVarInt("NumBodyParts") == 3)
{
SetEntityActive("servant_grunt_1",true);
}
else
{
AddLocalVarInt("NumBodyParts",1);
}
}
else
{
AddLocalVarInt("NumBodyParts",-1);
}
}
With the callback functions
Code:
AddEntityCollideCallback("corpse_male_leg_1","Grill","Grill",false,0);
AddEntityCollideCallback("corpse_male_arm_1","Grill","Grill",false,0);
AddEntityCollideCallback("corpse_male_torso_1","Grill","Grill",false,0);
I have used a "playGUIsound" function to test each part of the script above, and each section works except for the section within the
Code:
if(GetGlobalVarInt("NumBodyParts") == 3)
{
SetEntityActive("servant_grunt_1",true);
}
It is running the other parts of the code, but either the AddLocalVarInt functions aren't working, or I need to somehow initialize the variable "NumBodyParts" and I do not know how to do this. (From what I could tell from looking at the other Amnesia scripts, this variable should create itself when I use the AddLocalVarInt function, though of course I could be wrong).