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How we do texturing of the terrain.

http://frictionalgames.blogspot.com/2010...tures.html
Your material blending method, which lets the tiles intersperse more naturally instead of a fade, looks great!
That last image with the gold bricks all over the place reminds me of id Tech 5, being used in Rage. The idea of being able to use any texture on a terrain is very promising. Keep up the good work, slaves!
Looking good there, and undergrowth is next? awesome!

But how will this work in the editor? Will there be some kind of tool to paint textures directly on the terrain?
(11-25-2010, 02:30 AM)nofsky Wrote: [ -> ]Looking good there, and undergrowth is next? awesome!

But how will this work in the editor? Will there be some kind of tool to paint textures directly on the terrain?

That's the idea!
(11-25-2010, 08:55 AM)Thomas Wrote: [ -> ]
(11-25-2010, 02:30 AM)nofsky Wrote: [ -> ]Looking good there, and undergrowth is next? awesome!

But how will this work in the editor? Will there be some kind of tool to paint textures directly on the terrain?

That's the idea!

I just artgasmed.
Thanks for this blog entry, helped when I was making my own terrain shader.
Spoiler below!

Performance isn't a huge concern for me right now (low lights, large terrain blocks in third person view) so I decided to save time and just have each layer as it's own pass.
Using Unity3D, and used a node-based Stumpy Shader Editor. Textures are from CG textures, placeholders.
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