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Full Version: Statue still active even when its supposed to be inactive
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Ok i have a script which requires a statue to become active then inactive. but as soon the map loads the statue is there all the time and never disappears.
Make sure you have set it to unactive in the entity settings, and please post your script here, or test if your script collides with some other function.
(11-30-2010, 09:45 AM)Hooumeri Wrote: [ -> ]Make sure you have set it to unactive in the entity settings, and please post your script here, or test if your script collides with some other function.

It is unactive in the settings! And it still won't go unactive in the script. I think there's a problem with the statue itself.
Statue is probably an entity that is a "static prop" type, which means you can not change anything about it as it is treated as a static object.

Use the model editor and make a new entity out of the model entity, where you change it to be an Object instead with sub type static (makes sense does it not!?).
(11-30-2010, 11:13 AM)jens Wrote: [ -> ]Statue is probably an entity that is a "static prop" type, which means you can not change anything about it as it is treated as a static object.

Use the model editor and make a new entity out of the model entity, where you change it to be an Object instead with sub type static (makes sense does it not!?).

im not sure how to do this.
Also the entity im trying to make not active is the deformed_man statue under entities, statues. So its an entity.
waiting for answer.
(12-02-2010, 04:55 AM)Gamemakingdude Wrote: [ -> ]waiting for answer.

Just search the forums, there are multiple topics that answer this question.