(12-06-2010, 11:35 AM)Everlone Wrote: [ -> ]Yes we dont need an arm. But i how you will show the flashlight??? Without a arm it looks like flying flashlight ^^ not good.
It figures that might be an issue, but until an alternative is discovered, just making the Flashlight itself work is a start. Then perhaps a reskinned arm from a corpse or somesuch could work
yes, Who among you will take up this quest?
At the moment i try to convert the glowstick. If i completed it, i will try it with the flashlight. But think it will be look like penumbra, without a arm. I cant edit the arm animation files.
(12-06-2010, 10:09 PM)Everlone Wrote: [ -> ]At the moment i try to convert the glowstick. If i completed it, i will try it with the flashlight. But think it will be look like penumbra, without a arm. I cant edit the arm animation files.
Alright, everlone goodluck. : D
(12-06-2010, 10:09 PM)Everlone Wrote: [ -> ]At the moment i try to convert the glowstick. If i completed it, i will try it with the flashlight. But think it will be look like penumbra, without a arm. I cant edit the arm animation files.
You could just use the lantern hand, and adjust the position of the flashlight / glowstick.
Well, I'll see if I can get the skeleton and hand mesh imported, and see if I can import it in-game.
I've done some animation on the Source Engine, so if I can get everything imported and exported, I can help
(12-07-2010, 02:29 PM)Vincent Wrote: [ -> ] (12-06-2010, 10:09 PM)Everlone Wrote: [ -> ]At the moment i try to convert the glowstick. If i completed it, i will try it with the flashlight. But think it will be look like penumbra, without a arm. I cant edit the arm animation files.
You could just use the lantern hand, and adjust the position of the flashlight / glowstick.
yep,
http://www.frictionalgames.com/forum/thr...l#pid42965
I deleted the lantern and add the glowstick. but if i load it in the game, he had nothing in her hand Oo dont know why.
Yeah I know that thread, that's why I posted the comment.
Mmmm... I can import the lantern into Maya, so now I only have to see how to position the hands correctly.
After that, I'll just export a cylinder as a "flashlight" and see if I can get it in-game.