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Full Version: Penumbra flashlight in Amnesia?
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Sorry for double post, but could a Dev react to this question?

How do I import skeletons and animations? Or where are they located?
If you can reposition the arm you could try making a flashlight more like this: http://www.sunwayman.com/html/products/201005/29.html
(12-04-2010, 03:11 PM)Everlone Wrote: [ -> ]The most english words i have from video games or english funny movies from youtube XD the school english is big bullshit. ^^

Agreed.
(12-09-2010, 07:03 AM)Mr. X Wrote: [ -> ]
(12-04-2010, 03:11 PM)Everlone Wrote: [ -> ]The most english words i have from video games or english funny movies from youtube XD the school english is big bullshit. ^^

Agreed.

Yep, I learned everything from teh internetz :3
But we have to keep on-topic guys xD
Lol, after 5 pages people still can talk about English case. Seriously, nobody interested in flashlight in Amnesia?
(12-09-2010, 12:12 PM)Tanshaydar Wrote: [ -> ]Lol, after 5 pages people still can talk about English case. Seriously, nobody interested in flashlight in Amnesia?

Well, I still am intrested.
But I'm going to need help of a dev to show/point me to the animation files.
I will also need to know how to import the skeleton and export them correctly...

But I'm not entirely sure if they want/have time to show me that.
As far as I know there is no one in the mod section who use a custom skeleton. So I reckon it's really a mystery.
The big problem is that there are no editor for the amination files. You cant edit it.
@Tanshaydar, Every model that is animated needs a skeleton to bind the mesh to. But now that I think about it, I'm not even sure if the hand moves... So it might just be a static mesh just moving up and down...

@Everlone, I can get the lantern and probably the hand imported in Maya (a 3d modelling program).
But I'm not sure where the animation files are, and what format they are. Same goes for the skeleton.
As long as we don't have any dev input, it will stay as a mystery :/
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