Frictional Games Forum (read-only)

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Are there any resources for msh files?

And what kind of puzzles should be in a map?

Quick edit

How could u move a player to antoher map using just scripting and not a level door?
Another thing, how does food extactly work? How far must they be before they wont go after it anymore (also does brute eat food?)
Not sure about the first 2...

But maybe just call a collide, and putting the changemap code in it?
I think there are two ways to make puzzles.
Way one: You make easy puzzles but many of this.
Or way two: You make hard puzzles if the player must searching hard and use his brain Wink