06-01-2019, 03:09 PM
Scenario in my custom story: the player finds a health potion (laudanum) and when they drink it a specific event happens. I just don't know how to detect the moment when player drinks that potion. AddUseItemCallback() function (where asItem is health potion and asEntity is Player) is doesn't work even if player's health isn't full. Or it is not possible to do?