That was... pretty bad.
I started out with low sanity, so the mouse was lagging behind, I had no lantern so I could barely see anything. Then I die because two monsters spawn right in front of me. This was after I walked through the random hallway paved with water and full of floating crap.
(01-11-2011, 02:05 AM)GraphicsKid Wrote: [ -> ]That was... pretty bad.
I started out with low sanity, so the mouse was lagging behind, I had no lantern so I could barely see anything. Then I die because two monsters spawn right in front of me. This was after I walked through the random hallway paved with water and full of floating crap.
dont tell me if ur feeling like shit , ur head hurts and just need medicine ur jumping with a fat smiling in ur face ;/
btw its part of my story to make it wierd and no one know wtf happend right now :/ at all i made this map to testing some stuff to learn how to script things ._.
(01-11-2011, 05:31 PM)sassix Wrote: [ -> ]at all i made this map to testing some stuff to learn how to script things ._.
Well then don't be surprised if it sucks
(01-11-2011, 06:37 PM)Frontcannon Wrote: [ -> ] (01-11-2011, 05:31 PM)sassix Wrote: [ -> ]at all i made this map to testing some stuff to learn how to script things ._.
Well then don't be surprised if it sucks
I KNOW UR ENOYING MY MAP BUT U WONT TELL ME CUZ U GONNA COPY IT RIGHT NOW AND USE IT FOR URSELF !!! XD
btw, where can i find this oiltank again where i can fillup my latern ? cant find it anymore >.<
It's either in Item or Gameplay, I think.
hmm.. I'm going to try it...
*breaths in deeply*
ok...
interesting...
not even the developer debug can save me...
(01-12-2011, 08:32 AM)DIGI Byte Wrote: [ -> ]hmm.. I'm going to try it...
*breaths in deeply*
ok...
interesting...
not even the developer debug can save me...
what do u mean y.y ?
Thanks for sharing, unfortunately I didn't like it very much. It was hard to navigate in the first room with low sanity and so much darkness, and the Memento given was empty.
You did a good job on the design of the corridor after, that was quite impressive. Then I found a grave stone that the player focused on, and something evil killed me. When back on my feet I was still looking for the grave stone (stareing at the wall where a spawned) for eternity and could not get any further.
I suggest:
-more light or more sanity in the beginning
-make a point with the flashbacks, tell a story
-fix memento
-fix stareing forever bug
-If the monster should appear, make some sense to it in one way or another.
PS. I also liked the picture you had selected for your custom story.
(01-13-2011, 01:21 AM)Vradcly Wrote: [ -> ]Thanks for sharing, unfortunately I didn't like it very much. It was hard to navigate in the first room with low sanity and so much darkness, and the Memento given was empty.
You did a good job on the design of the corridor after, that was quite impressive. Then I found a grave stone that the player focused on, and something evil killed me. When back on my feet I was still looking for the grave stone (stareing at the wall where a spawned) for eternity and could not get any further.
I suggest:
-more light or more sanity in the beginning
-make a point with the flashbacks, tell a story
-fix memento
-fix stareing forever bug
-If the monster should appear, make some sense to it in one way or another.
PS. I also liked the picture you had selected for your custom story.
well thx for ur feedback.
i dont get it why the memento is empty, it worked for me :S but i removed it anyway because i dont want it anymore
and well ,after the mapchange its nothing i just created small map to testing the mapchange script theres nothing after it
ye well there will be a sense, but later. This part is just a dream. I want it wierd and without alot of lights and i give the mass dmg for the "effect" cuz his head is hurt bad and the player is awake late late at night
the parts i made " corridor , gravestone etc" will play a role later, so he will meet this parts again which one explains everything and why he dreamed this wierd shit. hope u can understand my english :S