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Full Version: Need help with scripting
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-snip- read below
Ok, I thought I had got a working script for making the leak stop by turning the wheel but all I managed was to stop the sound when turning it, the particle wont disappear, I still dont find any way to do it. Also I have put out a statue more specifically called deformed_man. What I am trying to do is find a way so when you see it your screen will shake breafly and you hear your breath and sanity goes up as you go scared. I think I got it figured out how the sound will work but I have no clue of how to make character screen shake and sanity goes up and combine it with this prop? Any help appreciated

This is what I got for my leak, it only stops the sound

void LeakValve(string &in EntityName, int alState)
{
if (alState == 1) {
if(GetLocalVarInt("LeakDone") == 0) {
SetLocalVarInt("LeakDone", 1);
for (int i = 0; i < 26; i++) {
DestroyParticleSystem("leak"+i);
}
StopSound("leak_sound1", 2);
SetLocalVarInt("isLeakOn", 0);
GiveSanityBoost();
You don't use these {} in a for loop. At least I don't.
(01-13-2011, 10:16 PM)Frontcannon Wrote: [ -> ]You don't use these {} in a for loop. At least I don't.

Sure you do.. You just don't need them for 1 single line in your loop.
(01-13-2011, 09:46 PM)Cakefirst Wrote: [ -> ]Ok, I thought I had got a working script for making the leak stop by turning the wheel but all I managed was to stop the sound when turning it, the particle wont disappear, I still dont find any way to do it. Also I have put out a statue more specifically called deformed_man. What I am trying to do is find a way so when you see it your screen will shake breafly and you hear your breath and sanity goes up as you go scared. I think I got it figured out how the sound will work but I have no clue of how to make character screen shake and sanity goes up and combine it with this prop? Any help appreciated

This is what I got for my leak, it only stops the sound

Code:
void LeakValve(string &in EntityName, int alState)
{
if (alState == 1) {
    if(GetLocalVarInt("LeakDone") == 0) { //You start it here with {
        SetLocalVarInt("LeakDone", 1);
        for (int i = 0; i < 26; i++) { // you do another one here
            DestroyParticleSystem("leak"+i);
        } //only one ends here. guess you need two ? like this not sure.
                }
        StopSound("leak_sound1", 2);
        SetLocalVarInt("isLeakOn", 0);
        GiveSanityBoost();
} // <- and you missed this


Fixed it ?
I used it but it didn't fix anything, I toyed around and discovered by removing the +i made it work. The particle now disspears aswell as sound. Thanks for the help though, I am still looking for help with making sanity go up by spotting the statue I have put out..
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