01-16-2011, 04:15 AM
I am trying to set this sound up where when the player crosses a script area (ScriptArea_2) a sound plays. I'm rather sure I've gotten the script for sound correct:
But I am clueless as to how I run that once the player enters the script area.
Quote:PlaySoundAtEntity("running", "step_run_wood.snt", "PosNodeArea_1", 1.0f, false);
But I am clueless as to how I run that once the player enters the script area.