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Full Version: Best joke ever, by frictional games
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an interviewer :

With Amnesia: The Dark Descent sales exceeding even your most optimistic estimates, placing Frictional Games in a more financially secure situation, what comes next for you as a game development company? Will you remain independent and keep making scary games?

FG :

First up we are looking for a publisher with an interest to incorporate our company into their current infrastructure. This as we believe that with our new found security, it would maximize the stability of the company to be part of a larger, serious publisher.

We will not be making any more scary games due to the limited audience and problems with releasing a game that gets very high age ratings. Instead we are currently focusing our efforts on making cute and cuddly games, so that you are assured to not be upset while playing.

Or was it the other way around…?

Big Grin XD
What is about cuddly horror-games?
Thanks for linking to that interview, Deu sex. What I found most interesting:
Quote:The thought of having one hardware configuration to keep in mind is a very compelling one! We are going to take a step in that direction with our next game, or at least so we think, as we will try to use Direct3D instead of OpenGL for the Windows version. We think that as it is so widely used and with a different approach to how the support for different configurations are made, there is a possibility it will create less problems for us. Maybe. Probably not.
and
Quote:It's a game that is not mainly a horror game, there will be horror for sure, but not something that is the only thing the game is about. It will definitely continue and try to improve on the type of games we have made so far, so we are not all of the sudden sitting down and trying to make a platform game.
Interesting indeed. Trying to think what gameplay would work in a horror setting other than what's in penumbra/amnesia?
I'm sure they're trying to think of some, too. Possibly more interacting with characters and general adventure gaming, since that's similar to what they've done, but not quite in the forefront with the isolation/horror emphasis.
I wonder if the reverse-joke applies to the publisher statement as well. :p
(01-30-2011, 12:30 PM)Tottel Wrote: [ -> ]I wonder if the reverse-joke applies to the publisher statement as well. :p

yes, unfortunately.

the goal for most publishers now (I said most, not all !) is to make profit quickly, they dont give a shit if a game is great, profound, or whatever, they just want to make money fast, so a great game for most publishers nowadays is not a game who will provide a interesting gaming experience, but a game which have an high selling potential.
Gamedev nowadays is all about money. We all know the story of Interplay ("For Gamers By Gamers") who went bankrupt coz they were making games not for casual cattle but for gamers. Nobody want to repeat their story. Every independent developer team nowadays want to be under rule of almighty publisher and make stupid and casual games, earn tons of money.

Same happens with FG, that was the whole point from the beginning. There will be no Amnesia or any horror game from FG. Sad, but true.
I thought Interplay went bankrupt from notoriously horrible mismanagement by Herve Caen et al.
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