01-29-2011, 06:19 PM
Hi.
I need to find out a wake up script for my level
But i just get fatal error D:
So i wondered if anyone could see whats wrong in my script :/
This is the WHOLE hps file:
////////////////////////////
// Run first time starting map
void wakeUp ()
{
FadeOut(0);
FadeIn(20);
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220);
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true);
AddTimer("trig1", 11.0f, "beginStory");
}
void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33);
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}
{
AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
}
void UsedKeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Unlock1", false, true);
PlaySoundAtEntity("", "unlock_door", "Unlock1", 0, false);
RemoveItem("Key1");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
I need to find out a wake up script for my level
But i just get fatal error D:
So i wondered if anyone could see whats wrong in my script :/
This is the WHOLE hps file:
////////////////////////////
// Run first time starting map
void wakeUp ()
{
FadeOut(0);
FadeIn(20);
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220);
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true);
AddTimer("trig1", 11.0f, "beginStory");
}
void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33);
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}
{
AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
}
void UsedKeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Unlock1", false, true);
PlaySoundAtEntity("", "unlock_door", "Unlock1", 0, false);
RemoveItem("Key1");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}