Frictional Games Forum (read-only)

Full Version: Wake Up Script Problems
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi.

I need to find out a wake up script for my level Tongue
But i just get fatal error D:

So i wondered if anyone could see whats wrong in my script :/

This is the WHOLE hps file:

////////////////////////////
// Run first time starting map
void wakeUp ()
{
FadeOut(0);
FadeIn(20);
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220);
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true);
AddTimer("trig1", 11.0f, "beginStory");
}

void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33);
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}


{
AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
}

void UsedKeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Unlock1", false, true);
PlaySoundAtEntity("", "unlock_door", "Unlock1", 0, false);
RemoveItem("Key1");
}


////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true);
}


////////////////////////////
// Run when leaving map
void OnLeave()
{

}
At "Run first time starting map", change the void wakeUp() to void OnStart().
(01-29-2011, 06:23 PM)Nemet Robert Wrote: [ -> ]At "Run first time starting map", change the void wakeUp() to void OnStart().

Hi i tried but it didnt work now my script look like this:

////////////////////////////
// Run first time starting map
void OnStart ()
{
FadeOut(0);
FadeIn(20);
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220);
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true);
AddTimer("trig1", 11.0f, "beginStory");
}

void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33);
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}


{
AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
}

void UsedKeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Unlock1", false, true);
PlaySoundAtEntity("", "unlock_door", "Unlock1", 0, false);
RemoveItem("Key1");
}


////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true);
}


////////////////////////////
// Run when leaving map
void OnLeave()
{

}
Code:
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
FadeOut(0);
FadeIn(20);
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220);
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true);
AddTimer("trig1", 11.0f, "beginStory");
}

void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33);
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}

void UsedKeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Unlock1", false, true);
PlaySoundAtEntity("", "unlock_door", "Unlock1", 0, false);
RemoveItem("Key1");
}


////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true);
}


////////////////////////////
// Run when leaving map
void OnLeave()
{

}

There. See if that works.
Wtf is this line
Code:
{
AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
}

You need to declare it as a function. That syntax is invalid
Thanks guys it works now i just copied the code to Oscar House Big Grin