02-04-2011, 11:37 AM
02-04-2011, 12:09 PM
To stop music, you need a script. An example I used:
And to start music:
These two codes are an example
And a normal script:
This is how it should appear in a script file. Just in case you didn't know how to script well.
Make sure the Script Area you want the player to collide with is ScriptArea_1, just like in the AddEntityCollideCallback.
Hope it works. That is the way I do it with music and works fine.
Code:
StopMusic(3.0f, 100);
3.0f is the fade out time for the music
100 is the music priority. If your music has the priority of 1, just change 100 to 1.
Code:
PlayMusic("18_amb", true, 1, 1, 1, true);
These two codes are an example
And a normal script:
Code:
AddEntityCollideCallback("Player", "ScriptArea_1", "Whatever", true, 1);
void Whatever(string &in asParent, string &in asChild, int alState)
{
StopMusic(3.0f, 100);
PlayMusic("18_amb", true, 1, 1, 1, true);
}
Make sure the Script Area you want the player to collide with is ScriptArea_1, just like in the AddEntityCollideCallback.
Hope it works. That is the way I do it with music and works fine.
02-04-2011, 08:04 PM
Okay thanks!