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Full Version: Help trying to get Custom Story to work!
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Ok I have read the other threads on here but still no luck on actually starting my custom map. My folder looks like this:

>Amnesia: The Dark Descent
>redist
>custom_stories
-custom_story_settings.cfg
-extra_english.lang
>maps
-karl.map

custom_story_settings.cfg reads as:

<Main
Name = "karl"
Author = "karl"
ImgFile = ""

StartMap = "karl.map"
StartPos = ""
/>

extra_english.lang reads as:

<LANGUAGE>
<CATEGORY Name="karl map">
<Entry Name="Description">work!</Entry>
</CATEGORY>
</LANGUAGE>


is this correct? as far as i know this is, but it still wont show when I select custom stories from the amnesia main menu. Help please
MapsFolder = "maps/"
StartPos = "PlayerStartArea_1" (or whatever you named your player start area)


to the custom_story_settings.cfg
Ok i changed things around a little bit and folder layout looks like this:

>custom_stories
>karl new story
-custom_story_settings.cfg
>maps
>ch01 (just to make sure i was doing it right)
-karl.map
-karl.hps

The hps file reads:

void Onstart()
{
}

The custom_story_settings.cfg reads:

<Main
Name = "karl"
Author = "karl"
ImgFile = ""
MapsFolder = "maps/ch01/"
StartMap = "karl.map"
StartPos = "PlayerStartArea_1"
/>

It still isnt working.. help lol
Make sure extra_english.lang is still there; and make sure PlayerStartArea_1 exists in your map.
(02-16-2011, 04:00 AM)Tanshaydar Wrote: [ -> ]Make sure extra_english.lang is still there; and make sure PlayerStartArea_1 exists in your map.

Yes I have the extra english as well as the playerstartarea.. still no dice. I even copied/pasted the extra_english and the custom_story_settings.cfg into each folder, just to eliminate file placement issues. I wouldnt need to test out the map just yet, as I just wanted to check out the particle effects in the map.

I also have another problem, in the youtube video of a frictional guy in timelapse level editing, he makes the level go dark to see the effects of all the light sources (ie, how the map would ACTUALLY look in game). All tutorials around show the same thing, but I cannot seem to see the level in its true light environment. How would I do this?
A(Global Ambient Light) and P(Global Point Light) on the bottom of the editor.
(02-16-2011, 08:31 PM)Oscar House Wrote: [ -> ]A(Global Ambient Light) and P(Global Point Light) on the bottom of the editor.

Thanks heaps, I cant see it though because the resolution of the level editor doesnt scale with my screen res, and changing it in the options menu doesnt change anything. I dont suppose you know how to fix this?
Hmm, try changing the resolution from Documents\HPL2\LevelEditor.cfg and see if that helps.
(02-16-2011, 10:09 PM)Oscar House Wrote: [ -> ]Hmm, try changing the resolution from Documents\HPL2\LevelEditor.cfg and see if that helps.

Ah yes, that worked for me. But the problem still remains that I cannot seem to be able to run my map when I start amnesia.. i dont suppose someone could post a screenshot of what their amnesia folder looks like and the layout? (not a hard core map and settings, just the basics to get me on the right track)
Code:
<Main
    Name = "Your Mod Name"
    Author = "Your Name"
    ImgFile = ""
    MapsFolder = "maps/"
    StartMap = "Test.map"
    StartPos = "PlayerStartArea_1"
/>

This is how it should look.
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