02-18-2011, 03:19 PM
Greetings earthlings!
I shall start by describing what i want to happen:
As the player character runs into a room the castle base secret door is open but as the player runs towards it he collides with an area and that causes the door to close.
I am able to make the door spin with a RotatePropToSpeed but this seems to rotate indefinitely; although, I can stop it on a different area with a stoppropmovement but this leave the player able to time the second trigger to stop rotating the door whilst open.
I've tried using the doorclosed thing but that doesn't seem to work (i think maybe because the secret door isn't like the 'real' doors in the editor).
Sorry if this has been asked before, i had a little check but couldn't find anythings.
Thanks for any help you can give me
Yours
Woolly
I shall start by describing what i want to happen:
As the player character runs into a room the castle base secret door is open but as the player runs towards it he collides with an area and that causes the door to close.
I am able to make the door spin with a RotatePropToSpeed but this seems to rotate indefinitely; although, I can stop it on a different area with a stoppropmovement but this leave the player able to time the second trigger to stop rotating the door whilst open.
I've tried using the doorclosed thing but that doesn't seem to work (i think maybe because the secret door isn't like the 'real' doors in the editor).
Sorry if this has been asked before, i had a little check but couldn't find anythings.
Thanks for any help you can give me
Yours
Woolly