02-24-2011, 01:09 AM
02-24-2011, 01:23 AM
You can use CreateParticleSystemAtEntity.
Syntax:
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
Syntax:
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
02-24-2011, 01:27 AM
(02-24-2011, 01:23 AM)junkfood2121 Wrote: [ -> ]You can use CreateParticleSystemAtEntity.
Syntax:
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
Can you give me an example of the script please ?
02-24-2011, 01:29 AM
Code:
CreateParticleSystemAtEntity("Dust", "ps_dust_impact_vert.ps", "Step_1", false);
"ps_dust_impact_vert.ps" - The PS Effect
"Step_1" - Area that the ps effect shall be created at
"false" - Not sure about this either
02-25-2011, 12:36 AM
(02-24-2011, 01:29 AM)junkfood2121 Wrote: [ -> ]"Dust" - Some name if you plan on doing other stuff I guess.Code:CreateParticleSystemAtEntity("Dust", "ps_dust_impact_vert.ps", "Step_1", false);
"ps_dust_impact_vert.ps" - The PS Effect
"Step_1" - Area that the ps effect shall be created at
"false" - Not sure about this either
Thanks it works now !