Frictional Games Forum (read-only)

Full Version: Disabling 'dan_grunt.ogg' in an encounter?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
As the title says, I have tried so many things. How can I use different music and not let the game default to the 'dan_grunt.ogg' track whenever a monster is nearby... ?
You would have to include a custom servant_grunt.ent (found in entities\enemy\servant_grunt\) and edit the line
Code:
<Var Name="DangerMusic" Value="dan_grunt.ogg" />
(02-27-2011, 05:52 PM)Pandemoneus Wrote: [ -> ]You would have to include a custom servant_grunt.ent (found in entities\enemy\servant_grunt\) and edit the line
Code:
<Var Name="DangerMusic" Value="dan_grunt.ogg" />

Thanks a lot Big Grin
I've done this in my map as well. Personally I think it's a lot scarier to hear footsteps splashing towards you from around a corner and not know what it is than to hear the music telling you it's something bad.
So is there a way to disable this ui_terror_meter sound? It's really unnecessary in some points...