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Full Version: How Make AreaLook
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I have a problem
you put "AreaLook1"
not working
how do
what a coincidence , i was just doing the same script for the first time Tongue
what i think is that you cant use a Area, because a Area doesn't have a Callback.

they LookAt script doesnt work either for me ; SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);

what i did was putting the LookAt at a object and made a Callback
Code:
void Scare_GruntFood(string &in entity, int alState)
{
    AddDebugMessage("LookAt" + "'s current state: " + alState, false);

    if (alState == 1)
    {
        SetEntityPlayerLookAtCallback("", "", true);
        GiveSanityDamage(50, true);
        PlaySoundAtEntity("Breath", "react_pant.snt", "Player", 0, false);
    }
}

the only thing you have to do is putting your callback in the level editor, in the PlayerLookAtCallback ofcourse Tongue. and be sure to click the PlayerLookAtCallBackAutoRemo option in the level editor Entity Wink

if anybody know how the LookAtCallBack script works and if it is possible at a Area, please reply. You'll help us both, hehe Tongue
I think he means that the player automatically starts looking at "AreaLook".

Code:
void OnStart()
{
    AddEntityCollideCallback("Player", "AreaLook", "CollideAreaLook", true, 1);
}

void CollideAreaLook(string &in asParent, string &in asChild, int alState)
{
            StartPlayerLookAt("AreaLook", 0.5f, 0.5f, "");
}
Ow sorry for that then xD faill... XD
Though i already placed my problem would you mind to help me too? Confused
Although my lookatcallback on a object is already working , but is it possible to do it on an area? :p