03-13-2011, 06:30 PM
03-13-2011, 07:18 PM
Code:
void OnStart()
{
AddEntityCollideCallback("Player", "Area1", "TaDa", true, 1);
AddEntityCollideCallback("Player", "Area2", "TaDa", true, 1);
AddEntityCollideCallback("Player", "Area3", "TaDa", true, 1);
}
void TaDa(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("counter", 1);
if (GetLocalVarInt("counter") >= 3) {
// awesome stuff happens
}
}
03-13-2011, 07:39 PM
It works now
Thanks a lot!
Thanks a lot!