03-21-2011, 03:27 AM
I've always had a knack when it comes to map building, but when it comes to scripting, I'm totally lost.
But I decided to give it a go and I got this, and of course it doesn't work, can someone help me fix it so I can understand it? I'm trying to make it so when the player walks it a script area a sound plays.
But I decided to give it a go and I got this, and of course it doesn't work, can someone help me fix it so I can understand it? I'm trying to make it so when the player walks it a script area a sound plays.
Code:
void OnStart(){
int GiveLanternOnStart = 0; // Set to 1 to receive a Lantern on start of game
int TinderboxStartAmount = 0; // Amount of Tinderboxes you receive on start of game
// SetPlayerSanity(100.0f);
SetPlayerLampOil(0.0f);
SetNumberOfQuestsInMap(1);
AddQuest("Explore","Explore");
PlayMusic("06_amb.ogg", true, 1, 3, 0, true);
SetEntityPlayerInteractCallback("Player","Script1","PlaySound("Sound_1")",true,1);
}
//if(ScriptDebugOn()){
}
void OnEnter(){
}
void OnLeave(){
}