03-22-2011, 08:20 PM
03-22-2011, 08:27 PM
You can only do that with leveldoors.
Leveldoors have the capacity of loading another Map File. It should be inside the Entity Properties of the door.
Leveldoors have the capacity of loading another Map File. It should be inside the Entity Properties of the door.
03-22-2011, 09:25 PM
Actually you could use an area to go to the next level
Of using an interact script for the player on the area and use,
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
that would work for the area
Of using an interact script for the player on the area and use,
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
that would work for the area