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Full Version: Breaking doors and litting candles
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Hey guys

I tried searching but failed - Im trying to make a door break (like the way grunt breaks it but instantly, not three hits) after a trigger and making a few candles not be lit.

Also, is there any way to make a grunt active without him doing his enabled sound?
SetPropHealth("door_1", 1);

To make it break instantly.

Then you could add an area, and when the grunt enters it. He activates the script to set the lights off:
SetLampLit("candle_1", false);
Concerning the grunt sound:

Copy the entities\enemy\grunt\grunt.ent to your custom story folder using the same path and edit it. There are some self-explanatory options you can edit in there.
Great thats what i needed thanks for the help.