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Full Version: How to remove the blue shimmer around items?
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Did anyone knew that?
I think it's not up to modder, but user's configuration.
you can use the model editor and change the type to static instead of item but i think that you cant use it as an item anymore !
(03-25-2011, 04:21 PM)stonecutter Wrote: [ -> ]you can use the model editor and change the type to static instead of item but i think that you cant use it as an item anymore !

True, but if you made a work around where the player interacts with the static object, it sets that entity to inactive, and add the item to the player's inventory.
Well, as far as I know the lever handle has no blue shimmer, you might want to take a look at that one.

[edit]
Try changing the item type in the *.ent files from Item to Object, maybe that removes it.

[edit2]
Yeah it does, but you can't pick it up anymore (I mean so it goes into your inventory). A workaround might be that you make the item inactive when interacting and add it to the inventory via scripts.
I think its possible to disable it in the config.
(03-26-2011, 12:00 AM)Shev Wrote: [ -> ]I think its possible to disable it in the config.

I took a look at it before, but couldn't find the option.
OK I have found the option to disable or to reduce the flash light for the items. So, you did not have flashed items anymore.
But the blue shimmer is unable to disable.

Then we have to live with that.
I also think, without flash light and shimmer, it will be very hard to find some items in the darkness.
So, I let it as it is.

In Penumbra I always disable this option but the items there are not so hidden like in Amnesia.
Actually, you can disable that effect with just a script:
SetPropEffectActive(string& asName, bool abActive, bool abFadeAndPlaySounds);
In which file can I find that option?
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