03-25-2011, 09:02 PM
03-25-2011, 09:17 PM
Use a LevelDoor.
Or
Or
Code:
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
03-26-2011, 12:51 AM
It gave me an error
: FATAL ERROR: Could not load script file 'custom_stories/maps/custom_stories/maps/maps/MansionEscape.hps'!
Main(24,1) : ERR : Unexpected token '{'
here is the script:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_tomb_1", "castle_2", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_2", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0.0f, true);
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_1",0,"");
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_12",0,"");
}
{
ChangeMap(string& asMansionEscapeTwo, string& asStartPos, string& asStartSound, string& asEndSound);
}
: FATAL ERROR: Could not load script file 'custom_stories/maps/custom_stories/maps/maps/MansionEscape.hps'!
Main(24,1) : ERR : Unexpected token '{'
here is the script:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_tomb_1", "castle_2", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_2", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0.0f, true);
}
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt_1" , true);
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_1",0,"");
AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_12",0,"");
}
{
ChangeMap(string& asMansionEscapeTwo, string& asStartPos, string& asStartSound, string& asEndSound);
}
03-26-2011, 01:18 AM
Read this please:
http://wiki.frictionalgames.com/hpl2/tut...t_beginner
http://wiki.frictionalgames.com/hpl2/tut...t_beginner
03-26-2011, 01:32 AM
ok but can someone just tell what is wrong with that script ?
03-26-2011, 01:40 AM
Even if someone tell it, you still have to see the tutorials.
03-26-2011, 03:13 AM
Your bottom part isn't in a function. You gotta look at the error message. When it says 24, 1, that means line 24, character 1.
03-26-2011, 02:35 PM
it works now ! thanks everyone