03-26-2011, 12:05 PM
It would be nice mode what could be for example to be turned on when Amnesia is beaten once or maybe even for first playthrought.
Instead non-key items would be placed like normally, it would place them to points/nodes what is specified by mapper or simply use those places where items in normal mode would always appear. However AI Director of Horror would only place items when it deems that player really needs them and rarely have some "bonus" to give item anyways as reward.
Also there would be additional Enemy spawning more dynamically from AI Director when player not act scared like keep crouching, etc.
Instead non-key items would be placed like normally, it would place them to points/nodes what is specified by mapper or simply use those places where items in normal mode would always appear. However AI Director of Horror would only place items when it deems that player really needs them and rarely have some "bonus" to give item anyways as reward.
Also there would be additional Enemy spawning more dynamically from AI Director when player not act scared like keep crouching, etc.