03-27-2011, 10:58 AM
In a world of mono-platform games (Windows-DirectX), I see FrictionalGames and other companies that make games for all computer platform (Linux, MacOS, Windows) like heroes.
I suggested your games in IRC Freenode channels where I join (and in real life too) and people who did not know you really appreciate your approach and your quality.
One other thing that I love is the direct contact with game developers. Only with indie developers you can have a so close contact (you write in the forum and they answer your questions).
So my question is: how did you feel doing this game in OpenGL instead using the more easier way (DirectX and all support they give)? I've never programmed a game so I don't know very well the differencies
I suggested your games in IRC Freenode channels where I join (and in real life too) and people who did not know you really appreciate your approach and your quality.
One other thing that I love is the direct contact with game developers. Only with indie developers you can have a so close contact (you write in the forum and they answer your questions).
So my question is: how did you feel doing this game in OpenGL instead using the more easier way (DirectX and all support they give)? I've never programmed a game so I don't know very well the differencies