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Full Version: Loading screens
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I have 2 level doors in my first map, both leading to 2 different places, how do i make a seperate loading screen for both doors? is it possible?
I believe it may be possible. Try adding an interact callback for the each door. In the callback function, add

void DoorCallback(string &in entity)
{
SetUpLoadScreen("CATEGORYNAMEHERE", "ENTRYNAMEHERE", 1, "img.jpg");
}