I managed to make my first animation (Woho!). However, it gives me an error when i try to assign it to the model: "Animation were not saved due to errors (blank fields)." Exported it from 3ds as a .dae - then renamed it to a dae_anim.... Yet it does not seem to work.
Why?
That's not how you do it. You simple export as dae, and then open it in the model viewer. It should extract the animation information and create the dae_anim file.
I tried that but it only creates a .anm and a .msh. Perhaps there is something I am not doing correct.
Hmm, I'll give it a try then.
(04-19-2011, 04:52 AM)MrBigzy Wrote: [ -> ]It should extract the animation information and create the dae_anim file.
oh i didn't know this, thanks Bigzy
going to try it now
my animation made crash the model viewer
i suppose my propoties of the anim are others that the one of the original. Also i can see they made use of dummy and attach them to the mesh for better animation. to bad i don't know how these works
if anyone know, feel free to response
Hm.. Perhaps it could be me exporting the .dae wrong? Should I:
File-->Export-->choose .dae fileformat
Or is it something else?
no i don't think that's wrong. you downloaded the COLLADE .dae exporter?
Yep I have ColladaMax 3.04c from feeling software. A .dae plugin for 3ds max 8.
Does it work for you nkmol?
well normal objects and entities are working for me. But the animation doesn't work for me neither.
maybe the anime needs some requirements, like it has to have dummy/bones or it won't work (don't know if it's true
).
I've messed around some. Tried different options when exporting. Tried the different .dae's in modelview. Results in modelview:
.dae 1. A mess of "something" which moves
.dae 2. A mess of "something" which does not move
.dae 3. Modelview crashes
Tried opening the .dae's in blender - did not work.
Noticed 3ds wants to save it in the folder /meshes, when there is an /animations folder. If someone gets it to work I would be happy to know how