04-18-2011, 02:53 PM
New issue:
Some of us have sucessfully imported the animations to 3ds max, and can play them there. However when exporting them and viewing them in modelview issues arise. Maya also seems to have some problems with the animations.
We are looking for help from the devs, information on how & what program(s) was/were used to make the animations.
Refer to page 3 for further information on the discussion.
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Hi! I'm out fumbling in the dark. I realise this is a question with an answer of large content, but if people with knowledge could point me to tutorials describing the general execution as well as describing specifics concerning amnesia modeling in particular that would be very helpful.
I'm trying to create a monster with new animations. I have tried out 3ds max, installing collada and opening the grunt model in 3ds. But I don't know how to continue.
Second question, is it easy to replace the mesh/texture/skin of the model or somehow edit it?
Should I consider editing in an other program because it's more simple or should I take my time to learn 3ds max?
EDIT: Is it possible to have more than the original number of enemies or does my new one have to replace the old grunt?
Some of us have sucessfully imported the animations to 3ds max, and can play them there. However when exporting them and viewing them in modelview issues arise. Maya also seems to have some problems with the animations.
We are looking for help from the devs, information on how & what program(s) was/were used to make the animations.
Refer to page 3 for further information on the discussion.
---------------------------------------------- old part ---------------------------------------------------
Hi! I'm out fumbling in the dark. I realise this is a question with an answer of large content, but if people with knowledge could point me to tutorials describing the general execution as well as describing specifics concerning amnesia modeling in particular that would be very helpful.
I'm trying to create a monster with new animations. I have tried out 3ds max, installing collada and opening the grunt model in 3ds. But I don't know how to continue.
Second question, is it easy to replace the mesh/texture/skin of the model or somehow edit it?
Should I consider editing in an other program because it's more simple or should I take my time to learn 3ds max?
EDIT: Is it possible to have more than the original number of enemies or does my new one have to replace the old grunt?