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Full Version: [Model] 2 Paintings with gold border *reup
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Here we go ... plz send me a pn when you use the models in your custom stories, i like to see it, thx...
http://www.mediafire.com/?15fdxpdzini1zci
cannibals :Cannibalism, Brazil. Engraving by Theodor de Bry
The Raft of the Medusa:Théodore Géricault
found them on wikipedia ^^
Hey Don, when you view your models in the model editor, arent they HUGE?
(04-20-2011, 05:02 PM)xiphirx Wrote: [ -> ]Hey Don, when you view your models in the model editor, arent they HUGE?

hmm not really, I try to scale them in blender... a wall is 2x2 meters(blenderunits) thats my origin to scale the other models. the modeleditor saves the last view i think, thats why its seems huge?!?!?!?
50.000 USD for the third one ! 55.000 anyone ?
Hmm....

Can you try something for me please? Try to load the grunt or something into blender, modify it a bit, and save it as a new model, then load it up in the model editor, is the scale correct? The reason I am asking this is because a few months ago we attempted to import the Penumbra flashlight into Amnesia, which is somewhat successful, but when we tried to edit the animations for the hand or flashlight, the exported model would show up HUGE in the editor... and there was no way to scale it down...
AWSOME Sir i am going to steal...i mean i am going to use it to my custom story ^-^!
(04-20-2011, 10:52 PM)xiphirx Wrote: [ -> ]Hmm....

Can you try something for me please? Try to load the grunt or something into blender, modify it a bit, and save it as a new model, then load it up in the model editor, is the scale correct? The reason I am asking this is because a few months ago we attempted to import the Penumbra flashlight into Amnesia, which is somewhat successful, but when we tried to edit the animations for the hand or flashlight, the exported model would show up HUGE in the editor... and there was no way to scale it down...

with blender i cant open the grunt, collada importer in blender sucks a bit , everything that is animated i cant open, conosole says error^^
do you know if frictional does the animation for the chars in maya?
Yes, according to their outsource instructions. Modelling should be done in Maya... Do you have Maya?

Shouldn't Blender be able to open .dae files? D:
(04-21-2011, 10:08 PM)xiphirx Wrote: [ -> ]Yes, according to their outsource instructions. Modelling should be done in Maya... Do you have Maya?

Shouldn't Blender be able to open .dae files? D:

I tried Maya Tongue but i like blender more because its for free and i know the shortcuts ^^ and iam always suprised how littel blender is (30mb) and what can be done with it.

yeah it can but i cant open the chars, hmm Sad
Reupload, please? Smile